Notepad++로 읽어들인 server.properties Show server.properties 는 멀티플레이(Minecraft 또는 Minecraft 클래식) 서버 에 필요한 설정이 들어있는 파일입니다. 만약 당신이 server.properties를 편집하려는 경우 설정의 순서는 상관없으나 원래 사용하던 것과 동일한 구조를 사용하는 것이 중요합니다. 설정 파일의 등호(=) 앞의 텍스트를 수정해선 안됩니다. 당신이 수정할수 있는 것은 등호(=) 뒤에 있는 값입니다. 줄 첫번째 문자가 server.properties를 수정했다면 서버를 재시작하거나 만약 server.properties에 모든 설정이 다 없을 경우(새로운 버전으로 업데이트되어 properties에 새로운 사항을 적용해야되는 경우나 있어야 될 위치에 파일이 존재하지 않을 경우), 서버가 다시시작 되면 server properties는 기본값으로 바뀝니다. 파일 위치이 파일은 자동으로 생성되는 기본값 입니다.(파일이 없거나 처음 시작할 때)
Minecraft 서버를 새로 설치하면 나오는 기본 설정값입니다. Java Edition#Minecraft server properties #(File creation timestamp) spawn-protection=16 max-tick-time=60000 query.port=25565 generator-settings= sync-chunk-writes=true force-gamemode=false allow-nether=true enforce-whitelist=false gamemode=survival broadcast-console-to-ops=true enable-query=false player-idle-timeout=0 difficulty=easy broadcast-rcon-to-ops=true spawn-monsters=true op-permission-level=4 pvp=true snooper-enabled=true level-type=default hardcore=false enable-command-block=false network-compression-threshold=256 max-players=20 max-world-size=29999984 resource-pack-sha1= function-permission-level=2 rcon.port=25575 server-port=25565 server-ip= spawn-npcs=true allow-flight=false level-name=world view-distance=10 resource-pack= spawn-animals=true white-list=false rcon.password= generate-structures=true online-mode=true max-build-height=256 level-seed= prevent-proxy-connections=false use-native-transport=true motd=A Minecraft Server enable-rcon=false Default as of 20w14a. Bedrock Editionserver-name=Dedicated Server # Used as the server name # Allowed values: Any string gamemode=survival # Sets the game mode for new players. # Allowed values: "survival", "creative", or "adventure" difficulty=easy # Sets the difficulty of the world. # Allowed values: "peaceful", "easy", "normal", or "hard" allow-cheats=false # If true then cheats like commands can be used. # Allowed values: "true" or "false" max-players=10 # The maximum number of players that can play on the server. # Allowed values: Any positive integer online-mode=true # If true then all connected players must be authenticated to Xbox Live. # Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting. # If the server accepts connections from the Internet, then it's highly recommended to enable online-mode. # Allowed values: "true" or "false" white-list=false # If true then all connected players must be listed in the separate whitelist.json file. # Allowed values: "true" or "false" server-port=19132 # Which IPv4 port the server should listen to. # Allowed values: Integers in the range [1, 65535] server-portv6=19133 # Which IPv6 port the server should listen to. # Allowed values: Integers in the range [1, 65535] view-distance=32 # The maximum allowed view distance in number of chunks. # Allowed values: Any positive integer. tick-distance=4 # The world will be ticked this many chunks away from any player. # Allowed values: Integers in the range [4, 12] player-idle-timeout=30 # After a player has idled for this many minutes they will be kicked. If set to 0 then players can idle indefinitely. # Allowed values: Any non-negative integer. max-threads=8 # Maximum number of threads the server will try to use. If set to 0 or removed then it will use as many as possible. # Allowed values: Any positive integer. level-name=Bedrock level # Allowed values: Any string level-seed= # Use to randomize the world # Allowed values: Any string default-player-permission-level=member # Permission level for new players joining for the first time. # Allowed values: "visitor", "member", "operator" texturepack-required=false # Force clients to use texture packs in the current world # Allowed values: "true" or "false" content-log-file-enabled=false # Enables logging content errors to a file # Allowed values: "true" or "false" compression-threshold=1 # Determines the smallest size of raw network payload to compress # Allowed values: 0-65535 server-authoritative-movement=true # Enables server authoritative movement. If true, the server will replay local user input on # the server and send down corrections when the client's position doesn't match the server's. # Corrections will only happen if correct-player-movement is set to true. player-movement-score-threshold=20 # The number of incongruent time intervals needed before abnormal behavior is reported. # Disabled by server-authoritative-movement. player-movement-distance-threshold=0.3 # The difference between server and client positions that needs to be exceeded before abnormal behavior is detected. # Disabled by server-authoritative-movement. player-movement-duration-threshold-in-ms=500 # The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold) # before the abnormal movement score is incremented. This value is defined in milliseconds. # Disabled by server-authoritative-movement. correct-player-movement=false # If true, the client position will get corrected to the server position if the movement score exceeds the threshold. Minecraft server propertiesJava Edition
Java Edition 1.12에서는 announce-player-achievements이 문자열의 형태로 존재하였으며 그 기능은 플레이어가 도전 과제를 달성하였을 때 서버 전체에 대한 알람의 전송 여부를 결정하였습니다. 하지만 이 설정은 Bedrock Edition
Minecraft Classic server properties
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